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please look at the enormous literature on cheap talk and its effects on experiments. Rachel Croson has an interesting paper on the ultimatum game, where subjects are allowed to communicate costlessly. there are many more [Manage messages]
Many games can be structured so that players may choose to feign
strength when weak ("bluffing"). I've seen bluffing discussed in the classic
normative sense of optimal bluffing stragies (e.g., evolutionary game theory
literature, [View full text and thread]
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